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The following are a series of multipurpose masks available in Alphaworld. These masks can be applied to textures to perform any number of tasks, such as:

  • Smoke and steam
  • Fog and weather effects
  • Patches of dirt or grass
  • Applying moss or dirt over another object

haze01m

haze02m

haze03m

haze04m

haze05m

haze06m

haze07m

haze08m

haze09m

haze10m

Tips & Examples


  • When used with particle emitters, pair these masks with the texture 'clr_white' (for example clr_white:haze10m in the assets field). With a pure white texture, you can change the color to anything you want using the color start and color end particle configuration.
  • To create a large patch of dirt, try the following on the object flat1a_g.rwx: create texture boden mask=haze08m,scale 4

See Also

Page last modified on February 23, 2009, at 09:25 AM
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