Peril
Mountain Strategy Guide Level 1
This is very simple strategy guide in case you
get stuck. Please note that you should only use this if your truly
stuck, because this guide may be a game spoiler.
Finding the mountain entrance
Getting past the front door
Getting past the first room
Getting past the office area
Getting into the airlock
Destroying the self repairing safe
and destroying the orb
Click here for level 2
Finding the mountain entrance
The introduction sign tells
you that entrance is on the east side of the mountain. Look along
the base of it, and you'll surely find it.
Getting past the front door
You need to press the green
button near the entrance of the tunnel.
Getting past the first room
Are those black walls real?
Observe the black walls and you'll find a passageway which leads to the
elevator controls, letting you get into the elevator.
Getting past the office area
Don't bother with going into
the passageway of the offices until you find the Duskrat Tunnel Bomb located
in the safe in the library. Then, use the bomb in the passageway.
Getting into the airlock
You'll be in the orb room
now. The next step is to get into the airlock. You need an
identity emitter located in an office west of the orb room, guarded by
twin turrets.
Destroying the orb
In order to destroy the orb,
you must inject the Bio-Bomb Antidote into the injection pipe in the airlock.
This can be found in the room across the hall from the room where you got
the emitter. It's in a self repairing safe. In order to turn
off it's power you must turn the valve on the balcony of the orb room.
Go destroy the safe, pick up the antidote, and go to the airlock.
Click the injection pipe, and you beat level 1.
Peril Mountain Strategy Guide
Level 2
Getting past the plasma turret
Getting past the mines
How to destroy the plasma turret
Getting past the cargo room
The bionic garden
Click here for level 1
Getting past the plasma turret
Your current gun can't destroy
it. You need to access the hidden passageway located right next to
the elevator door. Search the bottom of the walls near the elevator
for a button. When click, it opens the passage.
Getting past the mines
The mines flicker every 10
seconds, so you basically just need to watch, wait, and run. Across
the room on the other side of the wooden wall is a handy mine detector,
which will light up the mines from then on.
How to destroy the plasma
turret
Go south of the mine detector,
and you'll enter a computer room. Go upstairs and you'll find a new
gun. Use this gun to kill the plasma turret.
Getting past the cargo room
Near the door of the cargo
room is an enemy guard. The easiest way to get him is to walk straight
south from the entrance and shoot the guard fast. Go to the back
of the room, pick up the gasoline that's in a small crate, then pour it
on the three spots provided. Shoot the flammable crate, and
the room will burn. A layer of flooring burns away in the corner.
Shoot it to reveal a corridor.
The bionic garden
To destroy the garden, you
must destroy the 8 shield emitters just below the glass. Then shoo
the glass, then shoot the plants.