An open world exploration game
A City of Adventure
SW City is an open world whimsical metropolis with point and click adventure and walking simulator elements.
Explore a deep, dangerous cave in search of a lost city.
Discover the mysterious past of a haunted forest.
Play detective and locate a kidnapped person.
This is just a fraction of the adventuring you can do.
Features
We’re now on Virtual Paradise and DeltaWorlds! With a New Website!
After 4 years of development, SW City is now available on Virtual Paradise and DeltaWorlds. Now you...
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Zelena
Location:
1346S 4780E 0.3a (-4780X, 0.3Y, -1346Z, Yaw 180)
Zelena is the capital city of the country of the same name. Located in the southeast corner of the country on a fertile, swampy delta, Zelena started as a simple farming village that used the island location as a defense against local bandits. Zelena is shared by humans and the Kybersoba, who mine The Zone, a deep and mysterious place.
East Ending
Location:
1645S 4798E 0.25a (-4798X, 0.25Y, -1645Z, Yaw 180)
A rapidly developing urban district that’s situated along the eastern shore of Velothi Island. One area looks suspiciously like Hill Valley of “Back to the Future” fame, but it boasts other notable buildings as well, including Red Gill and MicroSWoft Headquarters.
Greensville
Location:
Somewhere out there
Greensville was located in the Outerlands to the east of SW City. Over a decade ago, disaster befell her—a strange, digital-like nightmare known as grid blight began creeping across the city, gobbling up buildings and chunks of landscape and leaving grid-like or featureless surfaces behind. The populace was forced to abandon Greensville, but her once-gloried, gleaming spires still beckon adventurers to this day.
Town Square Park
Location:
2217.41S 3609.83E (-3609.83X, 0.0Y, -2217.41Z, Yaw 180)
As the historical and geographical heart of SW City, this is where most visitors will first appear. As a result, the Board of Tourism placed several consultants to help newcomers find their way. Here you’ll find easy access to mass transit, SW City Interactive Headquarters, and the Imperial Palace ruins. The West Field nearby has even more sites, including the Imperial Sewers where a planetary vein is rumored to be found.
James River Falls
Location:
2285S 3526E 13.4a 90 (-3526X, 13.4Y, -2285Z, Yaw 90)
The James River Falls is the highest uninterrupted waterfall in SW City, measuring in at 140 meters in height, 113 meters of that being in complete freefall. The upper portion of the falls winds its way through an underground tunnel system before daylighting and plummeting into the James River plunge pool, creating one of the most popular free-to-see tourist attractions in the city.
Rising Glen Retreat
Location:
2647S 4171E 5a 25 (-4171X, 5Y, -2647Z, Yaw 155)
Rising Glen Retreat is a rural residential neighborhood in the Southern Highlands that has become home to numerous wealthy individuals who sought out a scenic and adventurous country lifestyle among its mountainous terrain.
Norlisk Island
Location:
2809S 5602E 0.15a 90 (-5602X, 0.15Y, -2809Z, Yaw 90)
As the southeastern-most major island in the Irenic Ocean, Norlisk should be a rainforested paradise. But an ancient, malfunctioning Velosian weather control tower has turned its climate into a permanent snowy wasteland. Despite its frigid desertification, Norlisk remains home to a colony of cold-adapted Nimbusians and a SWarmy outpost.
Nimbus Land
Location:
2341S 3467E 22a 90 (-3467X, 22Y, -2341Z, Yaw 90)
Nimbus Land is the homeland of the Nimbusians and is accessible via a giant bonsai-shaped beanstalk from James River far below. The benevolent King Nimbus XXXIV rules this happy land. Many decades ago, when he was a boy, Nimbus Land was saved by Mario, the king, and their friends. In gratitude, the citizens erected statues throughout the kingdom in their honor.
Akureyri
Location:
2468.2S 2770.3E 90 (-2770.3X, 0.0Y, -2468.2Z, Yaw 90)
Akureyri is a mountainous region that extends along the southwestern shoreline of the Irenic Ocean. The region has not been officially chartered by SW City, however there are many civil and friendly establishments in the area and it is generally safe for travelers. Akureyians are very fond of infrastructure projects, the most striking of which is the electric train network.
Castle Pines Golf Course
Location:
1655S 3811E 270 (-3811X, 0.0Y, -1655Z, Yaw 270)
Castle Pines is located on Sybit Island and is the city’s premiere 18-hole golf course, designed by the world famous Ferruccio Benedetto. Luxury homes dot the landscape around the links, including an inspirational copy of Xanadu 2.0, the home of Bill Gates.
Ilexus Forest
Location:
2036S 3814E 0.1a 270 (-3814X, 0.1Y, -2036Z, Yaw 270)
It’s not every day you find a faerie forest, but Ilexus Forest is one such place. Located on the mainland in Syntax Estates, this enchanted forest hides many secrets along its maze-like paths, including Ilexus Village, a subway station with an underground cave network, and the Great Willow tree which some say hides a dungeon guarded by a fierce Aquamentus dragon.
Faldon Village
Location:
2353S 3608E 0.2a 330 (-3608X, 0.2Y, -2353Z, Yaw 220)
Located in the Faldon Desert, this village is one of the oldest on SW Island and is the birthplace of modern civilization. Parlor games like Scaraby and Memory are a local pastime and visitors can usually play with a local Nimbusian any day of the week. The rascally Barman Ced has even gotten in on the action and set up his own drinking game.
Terrax Swamp
Location:
2213.6S 3890.8E 0.5a 225 (-3890.8X, 0.5Y, -2213.6Z, Yaw 315)
Terrax Swamp is a thick, swampy region that occupies the entire Avatar Mountain Gorge on SW Island. The dense canopy of the Ortonian Willow trees creates a night-like aura almost 24 hours a day. This phenemonon has attracted a number of nocturnal creatures which now inhabit the area.
Clandestinian Valley
Location:
2312.5S 4000E 0.25a 210 (-4000X, 0.25Y, -2312.5Z, Yaw 330)
Deep within this valley lie the remains of two ancient civilizations that once populated SW Island. Clandestinian Village stands as the last remaining medieval settlement of the Clannar, isolated by the blighted Grimmwood Forest. Some say the forest is haunted, perhaps due to an impressive earthwork found within its knarled and withered hollow: a barrow of the feared but now-extinct Heretika.
Federation Dockyards
Constitution-class:
2635.9S 3275.2E 10.32a
(-3275.2X, 10.32Y, -2635.9Z, Yaw 180)
Sovereign-class:
2615.6S 3353.97E 27.6a
(-3353.97X, 27.6Y, -2615.6Z, Yaw 180)
The Federation Dockyards are an outpost for an interplanetary government from a distant part of the galaxy. The USS Glory is a refit Constitution-class vessel and the USS Pandora is a Sovereign-class (the Enterprise E was also this class of ship). Self-directed tours of the interiors of both ships are available, though please pardon our dust since the Pandora is currently undergoing its own refit.
Sharman Caves
Location:
1687.5S 4699E 300 (-4699X, 0.0Y, -1687.5Z, Yaw 240)
The vast, labrynthian passageways of the Sharman Caves confuse even the most experienced spelunkers. They are the ancient homeland of the extinct Velothi and the squat, incredibly rotund and furry Submin race. While most Submins have long since moved to SW Island, a few remain behind in the Old Country to guard the Stone Shrine and the Fire Shrine for their gods Manzang and Pyraxa.
TERRIFIC TRANSIT
SW City is so massive it’ll take months to explore. But don’t worry—quick transport is always near. Each of the seven ways to get around has its own routes and destinations so no two trips are the same.
“You pay your taxes, and we’ll transport you.”
SW City Department of Transportation Motto
TERRIFIC TRANSIT
SW City is so massive it’ll take months to explore. But don’t worry—quick transport is always near. Each of the seven ways to get around has its own routes and destinations so no two trips are the same.
“You pay your taxes, and we’ll transport you.”
SW City Department of Transportation Motto
REMARKABLE RACES
Over ten races live and work in SW City, yielding a rich tapestry of culture, art, and adventure to discover.
Nimbusians
Inhabitants of Nimbus Land that are descended from cloud giants. They’re made of water vapor and are nearly impervious to harm. They’re also very friendly.
Submins
They’re furry all over (except for their species’ male-pattern baldness) and love living in caves. They value an orderly society and don’t mince words.
Humans
Humans make up the majority of the population and were key players in the formation of the Scarabian Empire, Confederation, and SW City.
Birdes
Bird-Enhanced—or “birdes” for short—are genetically bred from common birds and are often seen as greeters and couriers. Their most famous member is Flint.
REMARKABLE RACES
Nearly a dozen races live and work in SW City, yielding a rich tapestry of culture, art, and adventure to discover.

Nimbusians
Inhabitants of Nimbus Land that are descended from cloud giants. They’re made of water vapor and are nearly impervious to harm. They’re also very friendly.

Submins
They’re furry all over (except for their species’ male-pattern baldness) and love living in caves. They value an orderly society and don’t mince words.

Humans
Humans make up the majority of the population and were key players in the formation of the Scarabian Empire, Confederation, and SW City.

Birdes
Bird-Enhanced—or “birdes” for short—are genetically bred from common birds and are often seen as greeters and couriers. Their most famous member is Flint.
The Town Square Park clock tower in wireframe.
PLAYFULLY PERSISTENT
100% player-made. Nothing procedural.
Everything permanent.
The reason SW City feels charmingly retro is because it is. A full-size city entirely hand-built by regular players, without algorithms, enduring for over two decades.
Nothing else like it exists today.
PLAYFULLY PERSISTENT
The Town Square Park clock tower in wireframe.
100% player-made. Nothing procedural. Everything permanent.
The reason SW City feels charmingly retro is because it is—a full-size city entirely hand-built by regular players, without algorithms, enduring for over two decades.
Nothing else like it exists today.
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