Niceee ..I wish I had something like this when I used to build
Mithryl
on February 24, 2007 at 5:25 pm
Should include a bit about the smaller ways of doing it.. for instance
3-digit numbers are blue, ranging from 000 at black to 999 at very light blue
4-digit numbers are green, ranging from 0000 at black to 9999 to very light green (I think, don’t have AW downloaded so I can’t double check it again)
I’ve always used 8008 for forestgreen myself.
Goober King
on February 24, 2007 at 5:46 pm
Legolas wrote: Should include a bit about the smaller ways of doing it.. for instance
3-digit numbers are blue, ranging from 000 at black to 999 at very light blue
4-digit numbers are green, ranging from 0000 at black to 9999 to very light green (I think, don’t have AW downloaded so I can’t double check it again)
I’ve always used 8008 for forestgreen myself.
Actually the rules are like this:
Hex colors can be divided into three chunks: Red, Green, and Blue, in that order.
Ex. FF9966
FF = Amount of Red 99 = Amount of Green 66 = Amount of Blue
All three chunks range from 00 to FF, which equates to 256 in decimal terms. The higher the number of each chunk, the more of that color is added to the final color. Hex colors use an additive color system to create it’s colors, so Red+Green makes Yellow, Green+Blue makes Cyan, and Red+Blue makes Magenta.
In AW, if you don’t provide the full 6 digits of a hex color, the system automatically prepends zeros to the beginning to fill out all 6 digits. Thus “999” actually represents “000999”, with 9 bits of green and 99 (153 in decimal) bits of blue. So, if you want to save space in your action commands, strip out any leading zeros on a hex color you want to use.
Cool
LAMEEEEEE
You didn’t include a link!
http://www.swcity.net/academy/index.php?n=Main.ColorList
Niceee ..I wish I had something like this when I used to build
Should include a bit about the smaller ways of doing it.. for instance
3-digit numbers are blue, ranging from 000 at black to 999 at very light blue
4-digit numbers are green, ranging from 0000 at black to 9999 to very light green (I think, don’t have AW downloaded so I can’t double check it again)
I’ve always used 8008 for forestgreen myself.
Actually the rules are like this:
Hex colors can be divided into three chunks: Red, Green, and Blue, in that order.
Ex. FF9966
FF = Amount of Red
99 = Amount of Green
66 = Amount of Blue
All three chunks range from 00 to FF, which equates to 256 in decimal terms. The higher the number of each chunk, the more of that color is added to the final color. Hex colors use an additive color system to create it’s colors, so Red+Green makes Yellow, Green+Blue makes Cyan, and Red+Blue makes Magenta.
In AW, if you don’t provide the full 6 digits of a hex color, the system automatically prepends zeros to the beginning to fill out all 6 digits. Thus “999” actually represents “000999”, with 9 bits of green and 99 (153 in decimal) bits of blue. So, if you want to save space in your action commands, strip out any leading zeros on a hex color you want to use.
If you really want to get into the minutia of it all, go here for a good write-up on hex colors: http://en.wikipedia.org/wiki/Hex_color
Hmm, nice to know. I thought maybe AW had it’s own color system built in
Nice lil’ tidbit there, GK.