For those of you who have ventured into SW City over the past few months, you may have noticed a city wide bot networked called [Scaranet]. This was in fact a lil’ bot that I programmed as an experiment to see how well I could program a bot.
What it does is it allows people in different places to communicate with each other. This is especially useful in places like Alphaworld which doesn’t allow global bots, or for inter-world communication or for people who want a private chat channel.
Please find the download at the following link: AbMo PhoneBot
Sweet, really useful bot
Indeed!
Using it alot at the Building Contests in AWTeen
Thanks guys
If you didnt get my thing on the AW Forums since I think you might read this one more often hell I dunno mind adding which universe it goes to? =P Itd be sweet to have bots cross uni lol
what does Error 444 (aka RC_NOT_INITIALIZED) mean?
It’s referring to RC Cola. Just thirsty it
I tried giving the program some RC cola, and all I got was a wet monitor and Error 444 again.
*shrug*
Uh… it’s an error which shouldn’t be occuring
Try changing to another bot slot … using the arrows under bot status. See what happens then.
I tried it. This is what i got:
“Login failed. Error: 444”
I actually don’t undertand why that is happening … Filling in details then hitting login you?
yeah, maybe i should take a screenshot of what i have.
[edit]

There ya go.
Try saying ‘don’t log’ and giving it a different av number.
“Login failed. Error: 444”
I seriously can’t figure this out … It might have to do with ports or something… Make sure port 6670 works, Port forwarding maybe?
er, how do i do that?
*necro*
Hey AbMo, whenever you’re able can you up the 20-bot limit at all? ScaraNet = wildly popular.
AbMo you spelled privilege wrong on the bot!
…..
On that note, planning to do an update me, so if anyone can bother compiling a list of allllllll the changes people want made, that’d be wildly appreciated.
– Up the bot cap to like 30 or 40
– Allow bot to recognize console messages so its compatable with worlds that use global relay systems
Or how about no cap at all
He needs a manual cap because of chatlogs and stuff I think..
There needs to be a cap.
Uh… I need to look into this one, I’m not sure how console messages work and how it would read it. If it’s just a global message then who should the “speaker” be; is a console “chat message” the same as a normal chat message like with an “speaker” then “message”, or do I need to somehow manually split that? Any ideas?
There any way to maybe change the botname to the username that is speaking?
Instead of :
[Scaranet] : Syntax: Hello everyone!
it would be:
[Syntax] : Hello everyone!
That hadn’t occured to me. I’m not 100% sure on the mechanics of the SDK, but I think that might involve a few server exchanges which might create overheads or lag the system…
Yea, I figured that.
If I figure out how to network AbMo Networks together, it’d have to be via botnames, and while it could dynamically keep a check on these things, it just creates superfluous overheads.
I only suggest the joining of AbMo networks because I want to run some bots as well from my computer to link into Ant’s network.
I don’t want some ‘tard coming along and starting a network that feeds annoying AWTeen garbage into the SW City network, say.
Anyway, one thing I thought of to link networks is reserve a spot somewhere that has two bots, one from each network. These bots would get chat, and relay it to one-another, linking the networks. They’d have to be special types of bots, named [linker] or something, so the chat wouldn’t echo.
2 requests:
Mute petitions – allows scaranet users to vote to mute someone, and the mute would be network-wide.
Filters – sometimes I don’t want the bot in my build area to transmit everything. Say I don’t want to hear transmissions coming from Bot #12, I should be able to filter that out. Often, scaranet chat becomes uninteresting background noise, especially if people started linking networks together, and I don’t want it cluttering out my chat.
Official network linking – people can link networks together by placing two phones in the same area. It’s kinda clunky though…any way to have built in network links somehow?
3 requests that
*takes all this in for some serious consideration*
Strike Rapier can help you make it console-compatible, Abmo. I’ll send him a link to this thread.
Like I said last night, I also request:
-Mute petitions (voting by the users to mute a person for a set period of time (1 hr at the most, 5 min at the least)
Split the console by the :\t and use the first as the name, second as the message.
Update:
Added capabilities for up to 50 bots
Can log into other universes now
Can alter which port the bot uses
What’s with these arbitrary software limitations?
Update:
Added networking capability. Two PhoneBots in each others’ range will link so people on either network can hear anyone else as if they were on the network they’re on, and the #who command works across both networks.
The ability to make some bots on the network one way chat bots.
What do you mean?
Being able to set certain chat bots to broadcast chat from other phonebots, but it makes them unable broadcast outgoing chat that the bot picks up.
That’s been done for ages. It’s the #hide function.
Yet another reason to setup a lil’ page… list of commands.
It’s in the readme file, that and you could say #help for a list of commands. I’ll set one up later plz X_X
Zomg @ if the #hide could work a flipped way…
Like, a [Scaranet] bug bot. It is silent in the location where it is in, I.E., it doesn’t broadcast anything, but what it picks up, it broadcasts to the other bots on the network.
I don’t see the benefit for that
I do
It might help us spy on certain parties within the universe who enjoy some, uh… extracirrucular activites.
Its happened before, we all just had to shut up so they didn’t know we were there 😡
O_O really? do tell
I completely rewrote the Networking capabilities so that it now works; a lot more efficiently, I might add. Gonna need Ant and Jag to contact me so we can test the baby out
Update
Bot now works with Strike’s global chat. (ie: Avatar)
Have yet to figure out how to use “#who” on the global scale
woo!
I hope Boont and Strike use the same protocol for global message, otherwise it’s gonna be messy
Sadly, there’s not a chance in hell to get boont to do it with hermes, he’s stopped all updates to it.
Boont doesn’t have to do anything. I just am wondering about how console messages are sent by Hermes. Can very easily hook it up me