by SW Comit | Dec 7, 2006 | SW City News
Just a heads up to any new visitors: some moving builds and constructs, such as vehicles and birds and water, may look all broken up and strange. This is due to a bug in AW build 963, which will hopefully be fixed soon.
UPDATE: Build 964 has fixed the sync bug, though has caused some delay issues.
by SW Comit | Dec 6, 2006 | SW City News
A recent breakthrough in the construction industry has caused prices to plummet sending demand sky high. SW City’s only 2 construction companies, J&J; Construction Company and Evergreen P.B. Homes, have been struggling to keep up with the market demand.
“We’re already hearing rumors about competing businesses opening up to seize the moment” says a spokeswomen from J&J.; Environment activists have been protesting at city hall to cap off the developments in fear that the forests will be ransacked of their timber too quickly.
by SW Comit | Dec 1, 2006 | SW City News
I wasn’t at all excited about build 963, so I guess they did a good job at keep it secret. I thought it was just going to be bug fixes, but to my suprise there’s actually 3 very useful new building features :O
The biggest of which is we can now save clumps of objects and dump a copy elsewhere. It’s like using propdump bots but 10x easier, all in-world.
Expect to SW City more rapidly populated with things like hovercrafts and NPCs now 😀
See for yourself at http://www.activeworlds.com/help/aw41/
by SW Comit | Nov 29, 2006 | SW City News
Thanks to Matt888 and SW Chris, SW City is finally hooked into the Gate Network. The SW City gate can be found just south of Town Square a bit, along main street. The dialing code is “2 21 7 3 6 9”.
by SW Comit | Nov 27, 2006 | SW City News
‘Tis the season! SW City Town Square Park has been decorated for Christmas once again. With lil’ presents under the tree for all the SW’ian friends and associates ^,^
Be sure to go caroling with Flint.