by Absolute Monarch | Apr 20, 2007 | General News
For those of you who have ventured into SW City over the past few months, you may have noticed a city wide bot networked called [Scaranet]. This was in fact a lil’ bot that I programmed as an experiment to see how well I could program a bot.
What it does is it allows people in different places to communicate with each other. This is especially useful in places like Alphaworld which doesn’t allow global bots, or for inter-world communication or for people who want a private chat channel.
Please find the download at the following link: AbMo PhoneBot
by SW Comit | Apr 2, 2007 | General News
In what might as well be AW 4.2, build 973 was publically released just a few hours ago. This version is “the special effects” build, including graphical additions such as environment mapping (glossy surfaces), bump mapping, shadows, sub-rendered surfaces (projecting a camera feed on an object, aka poor-man’s reflective surfaces), dual texturing, and support for .x file formats intended for next-gen avatars.
See the AWiki for details.
by SW Comit | Mar 25, 2007 | General News
AWE2 is finally now available. AWE2 features much higher res commonly used textures, improved objects, and a realistic skybox. See details here.
by SW Comit | Mar 8, 2007 | General News
The January results were released a month late, as AWvote was closed all last month. Here are the results:
– Have you used a bot? 67 voted yes, 0 voted no. Wow :O
– What’s your favorite sort of game? RPGs took that, by no suprise, followed by Adventure…which is pretty similar to RP games anyway 
– How many worlds have you built in? 5+ won by a landslide.
Be sure to drop in for the March votes!
by SW Comit | Mar 8, 2007 | General News
Active Worlds build 969 has been released today. Click here to see all the changes.
by Syntax | Mar 5, 2007 | General News
The March edition of the Active Worlds newsletter has been released and it contains all sorts of goodies and important announcements, including one for the upcoming SW City 8th Birthday Bash. It also revealed the the masks that were discussed here have been added to the Alphaworld Object path. Be sure to give it a good, thorough read-over at www.activeworlds.com/newsletter.