Some new objects have been uploaded to add doors to the arch objects in AW. These doors are rotation and picture friendly 
See below for a list.
Some new objects have been uploaded to add doors to the arch objects in AW. These doors are rotation and picture friendly 
See below for a list.
dc_ador1l.rwx
dc_ador1r.rwx
dc_ador2l.rwx
dc_ador2r.rwx
dc_ador3l.rwx
dc_ador3r.rwx
Whose doors are these?
So… my arch nemesis strikes again!
who here honestly uses the arch objects anymore?
I dunno who made them. I think Tsukasa implied that he did?
The arch objects are still useful for a few types of builds…nothing modern though like you work on Vorn
So these aren’t an addition to the door set that came with the prims then. I haven’t seen them yet. Been slaving away in front of Final Cut me. :\
i still made arches every now and then.
but i like the curve to be a bit more curved than 3 angles.. lol
the awop seriously needs to be revamped with higher-poly objects. atleast to smooth out objects such as that a bit.
I always said when the prims were first being made that all the cuves were way too low poly, but no one ever listens to the old crazy man.
Nice to see the person who added those kept up with the dframe naming convention.
One of the stipulations of when we originally got the go-ahead to make a set of prims for the AWOP was that they had to be low poly. This was way back when we first started cracking the egg-shell of AWI… now-a-days I bet we’d have better luck getting more higher-poly obs in seeing as how it’s way more leanient than before.
Yeah, I made them really quickly one day when they were asked for on the forums. Stacee did a fix on a couple of them since I wasn’t paying attention when I made them and had a couple of origins in the wrong spot. The dc_ prefix on them is on most of the objects that I have ever created, aside from some of my earliest pieces.
I think I would agree as well that some arches with a higher poly count would be nice, as well as having the inside of the larger arches UV mapped. They’re such a primitive looking piece that I hardly ever use them anymore personally.
If AW’s 3D engine is even slightly competently written, you could probably boost the polycount of most of the curved objects quite significantly and anything nVIDIA 6xxx era and newer wouldn’t bat an eyelid.
Of course, if it was competently written (Read: Not just a slightly hacked ancient version of Renderware) it would understand how to batch objects properly and you would probably be able to increase view distances about 2x AND run per-pixel HDR lighting on anything 8800 or better [Or 2x the distances without per-pixel on anything older]…
It’s not really fair to argue competence on like a 10 year old engine. That’d be like comparing a modern computer to an old pentium II and saying the old compture was built poorly because it’s slow
Is it not fair to expect the engine to get overhauled every now and again to better function with new hardware? 10 years is a very long time in computer graphics. To use DirectX as an example (Because it’s version numbers mean more than OpenGL’s), 10 years ago the latest version was DirectX 6. This predates shaders by two whole versions, or 2 years. Today, most graphics cards have removed the majority of the old fixed function pipeline and emulate it in shaders.
Technology has moved on a long way. How things were done 10 years ago is now considered obsolete – and is often inefficient. If any long lived 3D application is to stay current it’s engine needs maintainance, and it needs overhauls.
If not, it will eventually lag far behind the curve, and upgrades will be far, far more painful.
They won’t upgrade as long as this cow still has milk.
Of course it’s fair to expect that. What’s not fair is to call it incompetently written just because it’s outdated.
How much milk does this poor old girl have left though? Don’t get me wrong, I love the whole idea of AW but I still can’t help but think that it’s dying a slow death.
There’s usually such a low user count these days, and the most common complaints that I have ever seen from new people is that it looks “too ’90’s” or that there isn’t enough of a “gameplay aspect” to keep them interested.
Personally I kind of like the retro look of the graphics, and I don’t need it to be a game to keep myself entertained. For the sake of attracting new users though I still think AWI should be looking a little harder into these mainstream interests.
I really doubt graphics are to blame. Case in point – there’s a dozen free MMOs out there, mostly from the asian market; I’ve played a lot of them. The graphics are about equivlant with AW, and yet they have thousands of users. Graphics aren’t everything. Now a physics engine on the other hand….
You’re not looking in the right place. This cow still has a lot of milk because they are still selling it to tons and tons of clients. Their business model has nothing to do with our universe.
Nice work on the doors, btw.