SW City

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SW City Times Twin Issues!

I decided to make a new SW City Times today… and ended up making two.  The second one that was issued is actually double the size since the old JPG was 400×400 pixels which used to be ample on the old 1024×768 resolution we all used to run on our 15″ CRT’s.  The new 800×800 pixel format is much easier to read in a web browser and allows for higher resolution pictures.   You can find the new issues in the Times archive (see sidebar) or the latest issue at any SW City Times news stand in-world. Enjoy!

SWI – 2014/06/21 Changelog

Some minor changes for a promotional activity and added some new money sinks.

General Changes

Nougat Cave Hunt

  • Nougat Cave Hunt is available once again (probably for a limited time) in Funbox world.
  • Increased reward for winning to 2,500 flint, up from 1,000.  This is due to some tweaks that increased the difficulty.

Random Bug Fixes

A few random bugs have been fixed in the last couple weeks – thanks to all who reported them.  Remember to keep reporting bugs, we are still around and will randomly check into them every once and a while.   Happy SWI’ing!

Minecraft is Leaking

Since citizenships are now free and SW City people can come and go as they want between any of their favourite games, why not bring some Minecraft into AW?

Change to AW Universe Cit and World Pricing Model

Pulled from the AW Facebook  Group: http://pastebin.com/tmn2EhMa

TL;DR Cits will be free, world license fee is going away, world pricing is becoming cheaper, with much more capacity for users at a much lower price.  CAV Clothing/micro-transactions appears to be the new business model, on a “credits” system for micro-transactions and world purchases.  Expected changes within a few weeks.

“Sim City: Fail” Video Series Tops Reddit SimCity “Hot” List

A video on the SW City Youtube channel has topped the Reddit SimCity “Hot” list, taking the #1 position overnight, and has hit #32 on that page’s Top list. The video details a game-breaking “bug” with the game’s simulation engine that makes it nearly impossible for an unskilled individual playing the game normally to create a failed city.

Proof! http://www.swcity.net/users/chris/redditfrontpage.jpg

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Says SW Comit:

One big difference between Simcity and the previous games is that sims will move into, and develop plots before factoring in how they feel about the city.

In simcity 4, zones would remain as barren, empty fields if the city did not provide adequate jobs, or just in general was a terrible place to live. And this threshold of expectations would grow as the city grew, driving the player to make their city better and more well designed.

Now, all zones are developed, regardless of conditions. The sims will then later make their decision on if they’d like to stay or not, but not before forking over a few months worth of tax income! A mayor would only need to keep bulldozing abandoned buildings to exploit this behavior for as long as he’d like.

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This behavior on the part of the game’s graphic engine essentially renders the mechanic of balancing the RCI (Residential/Commercial/Industrial) demand obsolete, and implies that much of what one does in their gameplay currently has little to no effect on the total number of inhabitants that reside within their city.

Check out the video for more information:
SimCity Fail – 100% Residential Town Test in Normal Mode – Time Lapse

And check out the SW City Youtube Channel for more great content and “Let’s Play” series:
http://www.youtube.com/swcitynet

Academy Toolbox Updated

The toolbox has been updated to display some recently and not-so-recently added AWG packs.  I have also added the (SWI) suffix to AWGs that feature SWI content, such as shops, characters, games, and utilities.

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