SW City
News
SW City Times Twin Issues!
You can find the new issues in the Times archive (see sidebar) or the latest issue at any SW City Times news stand in-world. Enjoy!Nice Weather
Just another beautiful day in SW City!

SWI – 2014/06/21 Changelog
Some minor changes for a promotional activity and added some new money sinks.
General Changes
- Added “Old Chest Key” as a very, very rare drop (< 1%) to the Fossil Kit’s loot table.
- Added “Flint Profile Icon” to the Profile Icon Vendor, for sale for ~1,000,000 flint.
- Added “Bone Profile Icon” to the “Trading Post Archaeologist” Vendor, for sale for ~50,000 flint.
Nougat Cave Hunt
- Nougat Cave Hunt is available once again (probably for a limited time) in Funbox world.
- Increased reward for winning to 2,500 flint, up from 1,000. This is due to some tweaks that increased the difficulty.
SWI – 2014/04/22 Changelog
Some new SWI content is available, including long-awaited updates to Harvesting and Archaeology. Changelog starts here: http://www.swcity.net/yabbse/index.php?topic=8949.msg118377#msg118377
Random Bug Fixes
A few random bugs have been fixed in the last couple weeks – thanks to all who reported them. Remember to keep reporting bugs, we are still around and will randomly check into them every once and a while.
Happy SWI’ing!
Minecraft is Leaking
Since citizenships are now free and SW City people can come and go as they want between any of their favourite games, why not bring some Minecraft into AW? 

Change to AW Universe Cit and World Pricing Model
Pulled from the AW Facebook Group: http://pastebin.com/tmn2EhMa
TL;DR Cits will be free, world license fee is going away, world pricing is becoming cheaper, with much more capacity for users at a much lower price. CAV Clothing/micro-transactions appears to be the new business model, on a “credits” system for micro-transactions and world purchases. Expected changes within a few weeks.
…And we’re back!
I wonder what happened?

“Sim City: Fail” Video Series Tops Reddit SimCity “Hot” List
A video on the SW City Youtube channel has topped the Reddit SimCity “Hot” list, taking the #1 position overnight, and has hit #32 on that page’s Top list. The video details a game-breaking “bug” with the game’s simulation engine that makes it nearly impossible for an unskilled individual playing the game normally to create a failed city.
Proof! http://www.swcity.net/users/chris/redditfrontpage.jpg
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Says SW Comit:
One big difference between Simcity and the previous games is that sims will move into, and develop plots before factoring in how they feel about the city.
In simcity 4, zones would remain as barren, empty fields if the city did not provide adequate jobs, or just in general was a terrible place to live. And this threshold of expectations would grow as the city grew, driving the player to make their city better and more well designed.
Now, all zones are developed, regardless of conditions. The sims will then later make their decision on if they’d like to stay or not, but not before forking over a few months worth of tax income! A mayor would only need to keep bulldozing abandoned buildings to exploit this behavior for as long as he’d like.
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This behavior on the part of the game’s graphic engine essentially renders the mechanic of balancing the RCI (Residential/Commercial/Industrial) demand obsolete, and implies that much of what one does in their gameplay currently has little to no effect on the total number of inhabitants that reside within their city.
Check out the video for more information:
SimCity Fail – 100% Residential Town Test in Normal Mode – Time Lapse
And check out the SW City Youtube Channel for more great content and “Let’s Play” series:
http://www.youtube.com/swcitynet
Academy Toolbox Updated
The toolbox has been updated to display some recently and not-so-recently added AWG packs. I have also added the (SWI) suffix to AWGs that feature SWI content, such as shops, characters, games, and utilities.
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