A video on the SW City Youtube channel has topped the Reddit SimCity “Hot” list, taking the #1 position overnight, and has hit #32 on that page’s Top list. The video details a game-breaking “bug” with the game’s simulation engine that makes it nearly impossible for an unskilled individual playing the game normally to create a failed city.

Proof! http://www.swcity.net/users/chris/redditfrontpage.jpg

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Says SW Comit:

One big difference between Simcity and the previous games is that sims will move into, and develop plots before factoring in how they feel about the city.

In simcity 4, zones would remain as barren, empty fields if the city did not provide adequate jobs, or just in general was a terrible place to live. And this threshold of expectations would grow as the city grew, driving the player to make their city better and more well designed.

Now, all zones are developed, regardless of conditions. The sims will then later make their decision on if they’d like to stay or not, but not before forking over a few months worth of tax income! A mayor would only need to keep bulldozing abandoned buildings to exploit this behavior for as long as he’d like.

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This behavior on the part of the game’s graphic engine essentially renders the mechanic of balancing the RCI (Residential/Commercial/Industrial) demand obsolete, and implies that much of what one does in their gameplay currently has little to no effect on the total number of inhabitants that reside within their city.

Check out the video for more information:
SimCity Fail – 100% Residential Town Test in Normal Mode – Time Lapse

And check out the SW City Youtube Channel for more great content and “Let’s Play” series:
http://www.youtube.com/swcitynet