Shear & Skew enabled for Alphaworld Builders

Shear and Skew have been enabled in Alphaworld for eager builders.   Before support by the v4 bot was abruptly dropped earlier this year, builders had become very fond of shear for its unique properties that assisted with landscaping and mathematically-precise building.  Hopefully now we’ll see some more of that cropping up again!

V4’s for all in Alphaworld

After how many countless years V4 objects (particles, zones etc) have been enabled in Alphaworld for everyone.  Even tourists!  Now, about all those other new restricted commands.

Mauz’s Passing

It was with great sadness that the news of Mauz’s passing on March 16th, 2011 was released to the Activeworlds community this week.  If you had spent any time within in the universe at all in the last 15 years you would have undoubtedly heard her name through any one of her number of involvements in the community which included Mauz’s Activeworlds Pages and her famous worlds Hole and Cubed. Mauz also received a Lifetime Achievement CY Award in 2007 for her contributions.

SW City would like to extend their condolences to Mauz’s real life family and friends as well as the rest of the AW community who will undoubtedly miss her inworld presence.

SW City Interactive sponsors CitBingo

CitBingo has requested some help from the community and we’ve decided to pitch in and help by donating prizes.  Every week, tourists and citizens will be eligible to win a Blank SWiki Card as a bingo prize.  Players of both games interested in learning more about this can visit the announcement in full detail at the SW City Interactive Forum.

CitBingo is held every Friday night at 7pm VRT in CitBingo world

New Cloth Textures

Some new textures and masks have been submitted to AWI intended for use by the new cloth objects. Similar to particle emitters, cloth objects needed some suitable art to go with it.

Masks: These are masks only and may be used with existing textures within AW. To use on a cloth, for example, you’d write: flat23:cloth1m
cloth1m
cloth2m
cloth3m
cloth4m

PNGs: These are the same as the above but are simple white textures with the mask built in. They are white because you can use the color feature to change its color. Be sure to include the .png extension in the texture field.
cloth1.png
cloth2.png
cloth3.png
cloth4.png

It also comes in a slightly textured variant:
cloth1a.png
cloth2a.png
cloth3a.png
cloth4a.png