A new update has been pushed to resource nodes in SWI, as part of a systematic update we’re working on for SWI 5.0.

Resource nodes now use 1/4 the amount of time credits as before, the tradeoff being that they now also use Stamina Points (SP). Players recieved 1,000 SP, and regenerate 250 every 15 minutes to fully recharge within an hour. Unlike time credits, SP can be replenished aside from waiting. An array of SP replenishing items will be available soon, but for now check the vending machines 

Note that since you can potentially bring in 4x more resources per day, the loot tables (which determine what you dig up) have changed. There are a dozen new lesser value items added (aka junk items), making the higher value goods a bit more rare.

Equipment has also changed:

– Worn equipment now affects stamina instead of time credits.
– Tools still affect time credits as before
– Aggression tools use less time, but more stamina
– Precision tools use more time, but less stamina

Like the new system? Hate it? Blame Flint! And leave feedback here otherwise