by SW Comit | Jul 25, 2009 | SW City News
There has been a building surge in SW City to the likes not seen in…years? There is building activity all across the lands, and people have been populating the chat channels to a respectable number for the past 3 or 4 weeks.
– Ferruccio has resumed construction on Stocksburg, the urban area of Sybit Island
– Sequini Manager Joshua is back now that his computer is repaired, and is busy renovating Sequini Isles Precinct
– I’ve been constructing new cityscape in and around the perimeters of town square park
– Dash567, C u r t i s, and Silverliner has been busy on Bueny Island, working on their respective sub-divisions of Phoenix Estates, Windmill Expanse, and Port Bueny.
– S e v e n s and hicks8 have been working on Greensville, to the far east of SW City
– Baro has of course been working on a new expansion in Zelena
– Hyper Anthony and Espilae has been working on new upcoming SWI content and assisting with the new developments
– Citizens have also been working out in the new building areas around Rising Glen Retreat and Elkins Beach
– Cactus Jack has been toiling away on a new impressive railway network in Akureyri, west of SW Island
– Byte has been working on some upcoming projects that will prove useful for builders, as well some progress on Getyolb, east of Zelena
Keep up the good work everyone 
by SW Comit | Jul 20, 2009 | SW City News
A new sub-division in SW City, located on the east coast of Bueny Penisula, has been founded. Phoenix Coast is headed up by Dash567 and can be located at 2011s 5004e.
by SW Comit | Jul 19, 2009 | SW City Interactive
If you were on yesterday you may have noticed the resource nodes were down. This was due to the new item restructuring going on behind-the-scenes. Under the new system, items can now have multiple conditions and are manipulatable. This means you can expect to see some more interesting tools and equipment to be released sooner or later. Items can accept per-user modifications now, meaning an item upgrade shop may be opening business around town square park later this week 
Due to the drastic changes in equipment, all equipment had to be unequip again. Please remember to re-equip your gear. A system feature has been implemented to prevent you from needing to do this again in future updates.
by SW Comit | Jul 18, 2009 | General News
A small fix has been released for AWE which corrects the mute teleport/warp sound option for AWE. Download it at awe.swcity.net.
by SW Comit | Jul 6, 2009 | SW City Interactive
A new update has been pushed to resource nodes in SWI, as part of a systematic update we’re working on for SWI 5.0.
Resource nodes now use 1/4 the amount of time credits as before, the tradeoff being that they now also use Stamina Points (SP). Players recieved 1,000 SP, and regenerate 250 every 15 minutes to fully recharge within an hour. Unlike time credits, SP can be replenished aside from waiting. An array of SP replenishing items will be available soon, but for now check the vending machines 
Note that since you can potentially bring in 4x more resources per day, the loot tables (which determine what you dig up) have changed. There are a dozen new lesser value items added (aka junk items), making the higher value goods a bit more rare.
Equipment has also changed:
– Worn equipment now affects stamina instead of time credits.
– Tools still affect time credits as before
– Aggression tools use less time, but more stamina
– Precision tools use more time, but less stamina
Like the new system? Hate it? Blame Flint! And leave feedback here otherwise 