by SW Chris | Feb 21, 2026 | SW City News
After 4 years of development, SW City is now available on Virtual Paradise and DeltaWorlds.
Now you can revisit SW City and its quirky Nimbusian and Submin residents. What’s more, I cleaned up a ton of bit rot and cell corruption and restored many dead images. This is the best SW City has ever looked.
Since DeltaWorlds and Virtual Paradise are different apps, the features of SW City available for each version are different, so be sure to check out these differences on our Download page.
Once you get there, just download and install your preferred app to restart your adventure now!
3, 2, 1… Relaunch! *Website Takes Off*
We also redesigned and relaunched our website so it now works on all types of devices, not just desktop computers.
I spent a lot of time kitting it out with all kinds of cool stuff, including an interactive Alphamapper-like map, a Transit page that includes new maps of all of our transportation systems, and a video page with all the videos that show off SW City.
Also, special thanks to Rossyfox for creating the Subway, Monorail, and Eastern Ferry maps!)
There’s tons more stuff on swcity.net to discover, so check it out!
by SW Chris | Apr 29, 2024 | SW City News
SW City Interactive now works again! We were able to move to a new web host that supports the older version of PHP that SWI needs to work correctly. Please report any issues or bugs to the Discord! Happy playing!
Want to know what it is or how to play? Head on over to interactive.swcity.net for information and scroll to the very bottom of the page for instructions on where to go.
by SW Chris | Mar 23, 2023 | SW City News
When in the course of human events it becomes necessary to “eat crow” as they say, we here at SW City do so with great pleasure. Because SW City is back, baby!
I was able to work with Chris, the developer of Active Worlds, to restore the textures and audio that were hosted on our own webspace. He opened up a way for people to upload their own content to the Alphaworld object path and then offered us his services to do some database magic to make it all work without us having to modify every object one at a time. So, thank you Chris!
We can also still build, but it now costs 5 AW Credits for 24 hours of standard building, and 10 AW Credits for 24 hours of building with particles, movers, cameras, and cloth; all the v4 stuff. Currently, the exchange rate is about 64 cents (USA) for every 5 credits you buy if you purchase the cheapest package of credits for $6.40, so kinda cheap if you think it’s reasonable to pay in the first place. But that’s a controversy we won’t get into. 
The point is, we’re back in Active Worlds, and everything should work as it did back in January. Enjoy!
by SW Chris | Feb 27, 2023 | SW City News
Active Worlds, the metaverse app SW City is located in, has shut down public building in preparation for a new, modern design system they’re creating.
SW City will still be viewable when the new system comes online, but we can never build in the original SW City again.
It was a great run, and we knew this day would eventually come, so it’s not just bittersweet that I’m writing this. There may also be a bit of a bright side. Change, as they say, can be good.
If you want more info about the changes coming to Active Worlds, head over to the Unofficial ActiveWorlds Facebook Group for a full breakdown I wrote of what’s coming and what it means for AW’s community. You shouldn’t have to log in to see the post.
by SW Chris | Mar 15, 2013 | SW City News
A video on the SW City Youtube channel has topped the Reddit SimCity “Hot” list, taking the #1 position overnight, and has hit #32 on that page’s Top list. The video details a game-breaking “bug” with the game’s simulation engine that makes it nearly impossible for an unskilled individual playing the game normally to create a failed city.
Proof! http://www.swcity.net/users/chris/redditfrontpage.jpg
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Says SW Comit:
One big difference between Simcity and the previous games is that sims will move into, and develop plots before factoring in how they feel about the city.
In simcity 4, zones would remain as barren, empty fields if the city did not provide adequate jobs, or just in general was a terrible place to live. And this threshold of expectations would grow as the city grew, driving the player to make their city better and more well designed.
Now, all zones are developed, regardless of conditions. The sims will then later make their decision on if they’d like to stay or not, but not before forking over a few months worth of tax income! A mayor would only need to keep bulldozing abandoned buildings to exploit this behavior for as long as he’d like.
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This behavior on the part of the game’s graphic engine essentially renders the mechanic of balancing the RCI (Residential/Commercial/Industrial) demand obsolete, and implies that much of what one does in their gameplay currently has little to no effect on the total number of inhabitants that reside within their city.
Check out the video for more information:
SimCity Fail – 100% Residential Town Test in Normal Mode – Time Lapse
And check out the SW City Youtube Channel for more great content and “Let’s Play” series:
http://www.youtube.com/swcitynet